The start of a new adventure
Welcome dear friends! Given that this is my first post, I would like to give you a little background about myself and the rise of Green Serpent Games.
The beginning of anything related to game development goes back a long way for me. Ever since I discovered Doom at the age of eight, and later the many custom levels, I became intrigued by the ability to create my own world. It was only many years later when I gained some recognition in the community, mainly with my Doom II: Annie project. It eventually led to an involvement with Core Decay as a level designer and 3D modeler. Core Decay was eventually acquired by 3D Realms, where I continued to work. After completing my tasks for Core Decay and realizing my childhood dream of working for a professional game studio, I began to think about what lay ahead for me.
With the experience I had gained, I wanted to do something for myself. My own game was the next logical step. If there is one thing I have learned, it is that game development is very complex and time-consuming. I absolutely did not want to make the mistake of seeing everything too big and getting carried away. My attention went to the device where my love for gaming originated: the Game Boy. After some research, I came across GB Studio, a fantastic program that could make my new dream possible.
It may sound strange, but before I decided to make my own Game Boy game, I had no experience with pixel art. The only thing that comes close is texturing my low-poly 3D models that I designed for Core Decay. Being skilled in pixel art is quite important when it comes to developing a Game Boy game, so I decided to watch hours and hours of tutorials until I found the courage to start doing it myself. The reason I specifically chose the Game Boy as a platform has two reasons: for nostalgic reasons and because the limits of the console, including limited colors, allowed me to be creative and made the entry into pixel art a little easier.
And so we have arrived at my first Game Boy game, which is currently still in the first phase of development. Although I embarked on this adventure alone, I founded Green Serpent Games. I would love it if this new adventure eventually results in a small studio that focuses entirely on developing games for old consoles. However, I am realistic and do not want to look too far ahead, but it doesn’t hurt to dream a little, right?
I am a big fan of Wario Land and Castlevania 2: Belmont’s Revenge, for me absolute top games in the Game Boy library. That has of course inspired me for my first game called Blackmarsh; a mix between both games with some surprise elements. I don’t want to reveal too much at this point, but I do plan to give regular updates so you can get a view of the whole thing. From experience, I know that feedback and involvement from the community in an early stage can lead to fantastic results, so this is something that I really appreciate.
Now that you have a bit of an idea of how this whole thing came about, I can fully dedicate my next post to the game itself and show you what I’ve been working on in recent weeks. See you soon!
Blackmarsh
A new adventure for the original Game Boy inspired by Wario Land and Castlevania.
Status | In development |
Author | Green Serpent Games |
Genre | Platformer |
Tags | 2D, 8-Bit, Creepy, Game Boy, Homebrew, Indie, Metroidvania, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Subtitles |
More posts
- Potion brewing in Blackmarsh44 days ago
- Blackmarsh: brewing and inventory system59 days ago
- An introduction to Ella and her capabilitiesMar 07, 2024
Leave a comment
Log in with itch.io to leave a comment.